Download Foundation Flash CS5 for Designers by Tom Green, Tiago Dias PDF
By Tom Green, Tiago Dias
Flash is without doubt one of the most tasty, leading edge, and flexible applied sciences available—allowing the production of whatever from lively banners and straightforward cartoons to wealthy web purposes, interactive movies, and dynamic consumer interfaces for websites, kiosks, units, or DVDs. the chances are never-ending, and now it simply obtained better.
Flash CS5 boasts a bunch of recent gains, together with greater help for cellular units, a complete new animation engine allowing complete manipulation of tweens and paths, customized easing, more advantageous inverse kinematics, a made over timeline, integrated 3D, and lots more and plenty more.
This e-book is all you’ll have to study Flash CS5 from the floor up. in the event you have already got Flash adventure, this ebook will let you quick make amends for all of the cool new gains. Flash specialists Tom eco-friendly and Tiago Dias advisor you step by step via all aspects of Flash CS5, holding the emphasis firmly on stable layout recommendations that you simply use on your personal projects.
* study Flash layout from the floor up, or simply familiarize yourself with the hot positive factors, with a sequence of step by step tutorials.
* presents a simple advent to ActionScript 3.0 coding, however the concentration is principally saved on design.
* study from the experts—written via well known Flash designers Tom eco-friendly and Tiago Dias.
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Extra info for Foundation Flash CS5 for Designers
Sample text
Buzz” indicates there is an audio file, and you have brought that into the Library. You will be adding that file to the project near the end of the process. The “through” part may at first appear to be a no-brainer. Of course, a fly is going to buzz through the flowers in the image. No, it isn’t. As the movie is currently set up, the fly will buzz above the flat image of the flowers on the stage. It won’t go behind the flowers and butterflies because it can’t. What this should tell you is that we are going to create the illusion of depth by using the layers in the Flash timeline and creating a butterfly and some flowers for the fly to fly behind.
Time is the number of frames between the start and middle or middle and end points in the animation. The default timing in a Flash movie—called frame rate—is 24 frames per second (fps). In the animation shown previously, the duration of the animation is 48 frames, which means it will play for 2 seconds. You can assume from this that the leaf’s middle location, where it twists, is the 24th frame of the timeline. If, for example, you wanted to speed up the animation, you would reduce the length of the timeline to 12 frames; if you wanted to slow it down, you would increase the number of frames to 72 or decrease the frame rate.
Double-click the Timeline tab again, and the layers are brought back. Layer properties Layers can also be put to very specific uses, and this is accomplished by assigning one of five layer properties, as shown in Figure 1-32, to a layer. Though they are called properties, they really should be regarded more as layer modes than anything else. We will be covering these in great depth in Chapter 3 and Chapters 7 and 8, which focus on animation, but this is a good place to start learning where they are and what they do.