Download Introduction to Parallel Computing (2nd Edition) by Ananth Grama, George Karypis, Vipin Kumar, Anshul Gupta PDF
By Ananth Grama, George Karypis, Vipin Kumar, Anshul Gupta
This e-book offers a uncomplicated, in-depth examine recommendations for the layout and research of parallel algorithms and for programming them on commercially on hand parallel structures. rules of parallel algorithms layout and assorted parallel programming types are either mentioned, with large assurance of MPI, POSIX threads, and Open MP. This moment variation comprises new chapters at the ideas of parallel programming and programming paradigms, in addition to new info on portability. For programmers eager to achieve skillability in all points of parallel programming.
Read Online or Download Introduction to Parallel Computing (2nd Edition) PDF
Similar programming books
Programming Your Home: Automate with Arduino, Android, and Your Computer (Pragmatic Programmers)
Take keep watch over of your house! Automate domestic home equipment and lighting fixtures, and know about Arduinos and Android smartphones. Create functions that leverage rules from this and different intriguing new platforms.
In Programming your place, expertise fanatic Mike Riley walks you thru a number of customized domestic automation tasks, starting from a mobile software that signals you to package deal deliveries at your entrance door to an digital protect puppy that may hinder undesirable visitors.
Open locked doorways utilizing your cellphone. gather a poultry feeder that posts Twitter tweets to inform you while the birds are feeding or whilst chook seed runs low. Have your place converse to you should you obtain e-mail or inform you approximately very important occasions akin to the arriving of tourists, and lots more and plenty more!
You'll the way to use Android smartphones, Arduinos, X10 controllers and a big selection of sensors, servos, programming languages, net frameworks and cellular SDKs. Programming your house is written for telephone programmers, net builders, expertise tinkerers, and a person who enjoys development state of the art, selfmade digital projects.
This publication provide you with the foundation and knowing to build outstanding automation functions that may rework your place of dwelling into the neatest domestic on your neighborhood!
What You Need:
To get the main out of Programming your place, you will have a few familiarity with the Arduino platform besides a fondness for tinkering. you want to get pleasure from leading edge pondering and studying routines in addition to have a few sensible software improvement adventure. The tasks use numerous parts together with sensors and actuators, cellular units, and instant radios, and we'll even inform you the place you may get them.
RasPi Magazine [UK], Issue 16 (2015)
From the group at the back of Linux person & Developer journal, RasPi is the fundamental advisor to getting the main out of the Raspberry Pi credit-card sized computing device. full of specialist tutorials on how one can layout, construct and code with the Raspberry Pi, this electronic journal will train and encourage a brand new new release of coders and makers.
Microsoft Windows 2000 and IIS 5.0 administrator's pocket consultant
This e-book is superb while you're working a server with home windows 2000 and IIS. should you run into difficulties or have questions while environment issues up or holding them it's a speedy reference for solutions.
Applied Dynamic Programming for Optimization of Dynamical Systems (Advances in Design and Control)
In response to the result of over 10 years of study and improvement through the authors, this ebook offers a large move component to dynamic programming (DP) recommendations utilized to the optimization of dynamical platforms. the most target of the examine attempt used to be to increase a powerful direction planning/trajectory optimization instrument that didn't require an preliminary bet.
- Visual Basic® 2005 for Programmers: Deitel® Developer Series
- Oracle Database 11g: New Features for DBAs and Developers (Expert's Voice in Oracle)
- Amazon Web Services in Action
- iPhone Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides)
Extra resources for Introduction to Parallel Computing (2nd Edition)
Sample text
6” represents the number of cycles needed for processing before OBJ rendering at the start of the H Line. ©1999 - 2001 Nintendo of America Inc. N. AGB-06-0001-002B4 AGB Programming Manual Rendering Functions The “Number of Rendering Cycles” and the corresponding number of OBJ displayable for a single line is expressed in the table below. OBJ H Size Number of Rendering Cycles Rotation/Scaling Normal OBJ OBJ Number of OBJ displayable on single line Rotation/Scaling Normal OBJ OBJ 8 8 26 128 47 16 16 42 76 29 32 32 74 38 16 64 128 (double the size of 64) 64 138 19 8 X 266 X 4 If the number for non-displayed (outside of the screen) OBJ in the OAM is lower than that for displayed OBJ, the bigger the non-displayed OBJ's size is, the less efficient the rendering will be.
Modes 4 and 5 allow double buffering using two frame memories, and are thus suitable for rendering animated video. The method of controlling text BG scrolling is different from that of BG rotation/scaling and bitmap BG scrolling. ) ©1999 - 2001 Nintendo of America Inc. N. 2 VRAM Memory Map The VRAM (96 Kbyte) memory maps in the BG modes are as shown in the following figure. BG Modes 0, 1, and 2 06017FFFh OBJ Character Data 32 Kbytes 06014000h BG Mode 3 BG Modes 4 and 5 OBJ Character Data 16 Kbytes OBJ Character Data 16 Kbytes 06014000h 06010000h Frame Buffer 1 40 Kbytes BG0-BG3 Screen Data Maximum 32 Kbytes Frame Buffer 0 80 Kbytes 0600A000h and BG0-BG3 Shared Character Data Minimum 32 Kbytes Frame Buffer 0 40 Kbytes 06000000h Users can map the screen and character data areas in the 64 Kbyte BG area in BG modes 0, 1, and 2.
Registers BG0CNT and BG1CNT are exclusively for text BG control, while BG2CNT and BG3CNT also support BG rotation and scaling control. The registers used by the BG modes are as follows. BG Mode 0 1 BG0CNT BG0 BG Control Register BG1CNT BG2CNT BG1 BG2 (text) (text) BG0 BG1 BG2 (text) (text) (rotation/scaling) 2 ©1999 - 2001 Nintendo of America Inc. N. AGB-06-0001-002B4 AGB Programming Manual Rendering Functions The contents of the BG control registers are shown below. 1) Text BG Screen Control (BG0, BG1) Address 008h 00Ah Register 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 BG0CNT BG1CNT 0 Attributes Initial Value R/W 0000h 0 Priority Specification 00: 01: 10: 11: Mosaic 0: Disable 1: Enable 1st priority 2nd priority 3rd priority 4th priority Character Base Block 0-3 Color Mode 0: 16 colors x 16 palettes 1: 256 colors x 1 palette Screen Base Block 0-31 Screen Size ©1999 - 2001 Nintendo of America Inc.