Download Object-Oriented ActionScript 3.0 by Todd Yard, Peter Elst, Sas Jacobs PDF

By Todd Yard, Peter Elst, Sas Jacobs

ActionScript 3.0 is a really renowned new language for the Flash neighborhood to profit, plus it makes object-oriented programming crucial, therefore this new version of the easiest promoting and intensely extremely popular item orientated ActionScript for Flash eight is doubly vital for the group - they're now compelled to followed OOP methodologies with ActionScript 3.0. This ebook turns out to be useful to any Flash developer eager to enhance their ability in ActionScript 3.0, whether or not they use it inside of Flash nine, or Flex 2. Object-Oriented ActionScript 3.0 teaches the idea and perform of object-oriented programming (OOP) with ActionScript 3.0, assuming no severe programming event, and providing sufficient thoughts and step-by-step examples to maintain the reader and aid them reach their targets.

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Extra resources for Object-Oriented ActionScript 3.0

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From a code-centric view, a class is a collection of functions and variables working together to support a common goal. When you get to the heart of it, though, classes handle custom data. The variables in a class store the data and functions manipulate the data. Classes provide a powerful and self-contained way of organizing and processing every type of custom data you can possibly think of. 2 Objects. Classes cannot do any real work themselves—for that they need to be instantiated as objects.

All cars have fuel tanks, so this behavior is easy to repeat for any car. OOP calls this concept polymorphism. qxd 6/13/07 1:35 PM Page 9 INTRODUCTION TO OOP Much like cars need fuel to run, I take my daily dose of vitamins by drinking a glass of orange juice at breakfast. This incidentally brings me to a great example showing the concept of polymorphism. 1 Oranges have pulp. Lemons have pulp. Grapefruits have pulp. Cut any of these fruit open, I dare you, and try to scoop out the fruit with a spoon.

Wouldn’t you be frustrated to rebuild from scratch what a few simple notes could have avoided? The preceding situations are some of the most common reasons why people tend to think that planning is not necessary. These examples show that even in these circumstances planning is a very important part of the development process. As I briefly discussed in the introduction to this chapter, you can look at planning as an object-oriented process. qxd 6/1/07 12:45 PM Page 39 PLANNING objects in OOP, and each have their own particular role to play in the bigger whole.

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