Download Your Wish Is My Command: Programming by Example (The Morgan by Henry Lieberman PDF

By Henry Lieberman

As consumer interface designers, software program builders, and yes-as clients, we know the disappointment that incorporates utilizing "one dimension matches all" software program from off the shelf. Repeating a similar instructions over and over, placing up with an unfriendly graphical interface, being not able to application a brand new software that you simply considered yourself-these are all universal lawsuits. The inflexibility of cutting-edge laptop interfaces makes many folks believe like they're slaves to their desktops. won't or not it's the wrong way round? Why cannot know-how provide us extra "custom-fitting" software?On the horizon is a brand new know-how that supplies to offer usual clients the ability to create and alter their very own courses. Programming by way of instance (PBE) is a method during which a software program agent files a user's habit in an interactive graphical interface, then instantly writes a application that might practice that habit for the user.Your want is My Command: Programming through instance takes a huge examine this new know-how. In those nineteen chapters, programming specialists describe carried out structures exhibiting that PBE can paintings in a large choice of software fields. They contain the following:The well known authors and their editor think that PBE will a few day be sure that interfaces to successfully say to the person, "Your want is my command!" * textual content and graphical modifying* internet looking* Computer-aided layout* educating programming to young ones* Programming computing device video games* Geographical details structures

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Extra resources for Your Wish Is My Command: Programming by Example (The Morgan Kaufmann Series in Interactive Technologies)

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Pygmalion: An executable electronic blackboard. Smith, D. , A. Cypher, and L. Tesler. 2000. Novice programming comes of age. CACM 43, no. 3 (March). ) This Page Intentionally Left Blank CHAPTER Demonstrational Interfaces: S o m e t i m e s You N e e d a Little Intelligence, S o m e t i m e s You N e e d a Lot B R A D A. M Y E R S Human Computer Interaction Institute Carnegie Mellon University RICHARD MCDANIEL Siemens Technology to Business Center 46 ChapterThree A Little Intelligence or a Lot? Abstract Over the last fifteen years, we have built over a dozen different applications in m a n y domains where the user can define behaviors by demonstration.

Robots ignore the path and timing of actions, labels (they are like comments in textual languages), and other details. 1. 1. When she completed training the robot, his guard was the condition that his input be exactly the box [3 9 6 4 2]. After she erased the numbers, the guard only checked that the box contained exactly five numbers; the numbers could have any value. Clearly, relaxing the conditions didn't get her any closer to having a sort program. /8! robots to create a team that could have sorted any hand of five cards.

Even if they learn to do it, they don't like where they end up. They don't want to think like a computer; they want to use computers to accomplish tasks they consider meaningful. In Creator, we've tried to do the opposite of what programming classes do--we want to bring the system closer to the user. We did this by making the representations used when programming the computer more like the representations used in the h u m a n brain. To do this, we needed a theory of the brain's representations that would be helpful to us.

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